#include "pch.h"
#include "AnimationComponent.h"
namespace WL
{

	CAnimationComponet::CAnimationComponet()
	{
		mComponentName = "AnimationComponent";
	}

	CAnimationComponet::~CAnimationComponet()
	{

	}

	void CAnimationComponet::play()
	{

	}

	void CAnimationComponet::stop()
	{

	}

	void CAnimationComponet::resume()
	{

	}

	int CAnimationComponet::getAllFrame()
	{
		return -1;
	}

	int CAnimationComponet::getCurrentFrameNumber()
	{
		return -1;
	}

}